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    New T10 Podcast up now! - New Info!
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    1. #1
      Join Date
      May 2005
      Location
      Toronto, Canada
      Posts
      5,951

      New T10 Podcast up now! - New Info!



      http://forzamotorsport.net/en-us/med...tm#/audio/997/

      Still downloading...

      EDIT:

      -Drift Scoring system
      -Rewind will de-certify lap times, not available online
      -Auto Brake will not de-certify lap times
      -Option to lock out auto brake online
      -Clutch button for controller
      -Will miss gears if clutch not pressed
      -Will damage clutch if not pressed
      -Faster shift times with clutch (weird)
      -Auto upgrade, not tuning
      -Makes a build to a PI target
      -Will stop if there is insufficient credits
      -Improved multiplayer search options
      -search for drift, drag, circuit, drive type, class, etc...
      -popular game types will become searchable when they're created
      -all multiplayer races are payed (i.e.: will earn credits for all game types)
      -single race, timed race, p2p, drag, drift, multi-class, tag mode (tag, keep the IT, virus), cat and mouse, elimination (knockout)...
      -change scoring type: timed, drift score, best lap, damage, teams/groups
      -change start order/type: by PI, place, ascending or descending, rolling, delayed rolling
      -lock groups in specific cars, PI class, etc...
      -save-able/nameable game types
      -Changed PI system
      -all cars get PI, incl R class
      -Production cars will upgrade to and through the R classes
      -PI is based on the ability of the car and not the AI's ability to drive it
      -Should eliminate "missiles"
      -more parts for smaller PI increments
      -new body kits, rims
      -upgradeable race cars
      -Cars will be able to be flipped back over after a roll
      When the fear of death outweighs the thrill of speed, BRAKE!

      Track Attack | My (FM2) Cars

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    2. #2
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    3. #3
      Join Date
      Sep 2004
      Location
      Norfolk, Virginia
      Posts
      9,236
      Blog Entries
      1
      Link doesn't work. Thanks Badned

      "I thought I'd get your theories mock them and then embrace my own, the usual."-House
      "No poor dumb bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-Patton WW2
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    4. #4
      Join Date
      May 2005
      Location
      Toronto, Canada
      Posts
      5,951
      updated OP

      I think there's something about the Video Editor, but I seem to have missed it
      When the fear of death outweighs the thrill of speed, BRAKE!

      Track Attack | My (FM2) Cars

      Quote Quote  

    5. Quote Originally Posted by '93TurboD View Post
      http://forzamotorsport.net/en-us/med...tm#/audio/997/

      Still downloading...

      EDIT:

      -Drift Scoring system
      -Rewind will de-certify lap times, not available online
      -Auto Brake will not de-certify lap times
      -Option to lock out auto brake online
      -Clutch button for controller
      -Will miss gears if clutch not pressed
      -Will damage clutch if not pressed
      -Faster shift times with clutch (weird)
      -Auto upgrade, not tuning
      -Makes a build to a PI target
      -Will stop if there is insufficient credits
      -Improved multiplayer search options
      -search for drift, drag, circuit, drive type, class, etc...
      -popular game types will become searchable when they're created
      -all multiplayer races are payed (i.e.: will earn credits for all game types)
      -single race, timed race, p2p, drag, drift, multi-class, tag mode (tag, keep the IT, virus), cat and mouse, elimination (knockout)...
      -change scoring type: timed, drift score, best lap, damage, teams/groups
      -change start order/type: by PI, place, ascending or descending, rolling, delayed rolling
      -lock groups in specific cars, PI class, etc...
      -save-able/nameable game types
      -Changed PI system
      -all cars get PI, incl R class
      -Production cars will upgrade to and through the R classes
      -PI is based on the ability of the car and not the AI's ability to drive it
      -Should eliminate "missiles"
      -more parts for smaller PI increments
      -new body kits, rims
      -upgradeable race cars
      -Cars will be able to be flipped back over after a roll
      All of that seems soo great! im going to listen the podcast now. I hope theres elimination in career mode too, i really like it.
      Quote Quote  

    6. #6
      Join Date
      May 2006
      Location
      Newcastle, England
      Posts
      2,466
      Quote Originally Posted by '93TurboD View Post
      -Rewind will de-certify lap times, not available online
      -Auto Brake will not de-certify lap times
      -Option to lock out auto brake online
      -Clutch button for controller
      -Will miss gears if clutch not pressed
      -Will damage clutch if not pressed
      -Faster shift times with clutch (weird)
      -Auto upgrade, not tuning
      -Makes a build to a PI target
      -Will stop if there is insufficient credits
      -Improved multiplayer search options
      -search for drift, drag, circuit, drive type, class, etc...
      -popular game types will become searchable when they're created
      -all multiplayer races are payed (i.e.: will earn credits for all game types)
      -single race, timed race, p2p, drag, drift, multi-class, tag mode (tag, keep the IT, virus), cat and mouse, elimination (knockout)...
      -change scoring type: timed, drift score, best lap, damage, teams/groups
      -change start order/type: by PI, place, ascending or descending, rolling, delayed rolling
      -lock groups in specific cars, PI class, etc...
      -save-able/nameable game types
      -Changed PI system
      -all cars get PI, incl R class
      -Production cars will upgrade to and through the R classes

      -PI is based on the ability of the car and not the AI's ability to drive it
      -Should eliminate "missiles"
      -more parts for smaller PI increments
      -new body kits, rims
      -upgradeable race cars
      -Cars will be able to be flipped back over after a roll
      The stuff in bold is what im most happy about. But auto brake? Are people really that bad? Also the clutch sounds interesting. Hopefully you wont have to use it if you are using manual though.
      Quote Quote  

    7. #7
      Join Date
      Sep 2006
      Location
      Moncton, NB, Canada
      Posts
      8,854
      Dan showed something about the rollover thing, he pressed the B button during a demo to show it and the car started rolling down the track...

      http://www.flickr.com/photos/jdm-freak/

      www.RCCrawler.com


      Quote Quote  

    8. #8
      Quote Originally Posted by canadianbacon View Post
      Dan showed something about the rollover thing, he pressed the B button during a demo to show it and the car started rolling down the track...
      I think he said that was an override just for the test build. He could make it roll at the press of a button. Just to show people how it works.
      Quote Quote  

    9. #9
      Join Date
      Sep 2006
      Location
      Moncton, NB, Canada
      Posts
      8,854
      Quote Originally Posted by norm302 View Post
      I think he said that was an override just for the test build. He could make it roll at the press of a button. Just to show people how it works.
      Oh ok, because I know I seen him press a button to show it.

      http://www.flickr.com/photos/jdm-freak/

      www.RCCrawler.com


      Quote Quote  

    10. #10
      Join Date
      May 2006
      Location
      Newcastle, England
      Posts
      2,466
      Quote Originally Posted by canadianbacon View Post
      Dan showed something about the rollover thing, he pressed the B button during a demo to show it and the car started rolling down the track...
      Lol, it would be pretty daft to have a button to flip the car. I mean it seemed pretty silly in Burnout Paradise let alone FM3. Would be quite amusing in an online race though, just to see people who are used to shifting down with B slow down to take the next corner and then half the field goes flipping into the tire wall.
      Quote Quote  


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