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    Forza tuning resources
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    1. #1
      Join Date
      May 2005
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      Lightbulb Forza tuning resources

      I've noticed the influx of "make my car handle better" or "help increase rear grip" threads and realized that tuning basics are really what we all need...

      I've compiled this thread from mostly posts in this forum. If you can't find the answers you need here then post a specific problem with your car and we'll try and help you then. Until then, read, read, read then read some more.

      Start with this handy glossary of terms from Ant718. If you don't know what the terms us video racers throw around this is the place to find out
      http://community.forzamotorsport.ne...ss/glossary.htm

      Make sure you pick up the Forza tuning management tool from Pointgrinder. If you haven't yet, you're missing out. Excel file approx 500kb, best tuning tool out there. Check it out for download here: http://www.forzacentral.com/forum/showthread.php?t=5140

      This is a great all 'round tuning resource! It delves into suspension tuning, tire tuning, gear tuning and more.
      http://www.240edge.com/performance/tuning-intro.html

      Cant get your car to turn? Is the back trying to swap ends with the front? Don't be a sad banana, try these links from FC... Chances are the problem you're having has been dealt with before...

      Quick links to blogspot tuning articles posted by Ant718:
      http://www.forzacentral.com/forum/sh...1&postcount=41
      http://www.forzacentral.com/forum/sh...3&postcount=42

      Thor's Forza Tuning guide:
      http://www.forzacentral.com/forum/sh...1&postcount=62

      Suspension adjustments, and what they do: http://www.forzacentral.com/forum/sh...d.php?p=179964

      The general handling thread: http://www.forzacentral.com/forum/showthread.php?t=2897

      The tire pressure thread: http://www.forzacentral.com/forum/showthread.php?t=2908

      The differential thread: http://www.forzacentral.com/forum/showthread.php?t=3169

      A good discussion on differentials: http://www.forzacentral.com/forum/showthread.php?t=4347

      The caster thread: http://www.forzacentral.com/forum/sh...3&page=1&pp=10

      Some more on caster: http://www.forzacentral.com/forum/showthread.php?t=4125

      The gear ratio thread: http://www.forzacentral.com/forum/showthread.php?t=2836

      The damper thread: http://www.forzacentral.com/forum/showthread.php?t=2923

      Digitool's setup guide: http://www.forzacentral.com/forum/showthread.php?t=2930

      How to Drift in Forza: http://www.forzacentral.com/forum/showthread.php?t=2723

      The Forza Drift settings sticky: http://www.forzacentral.com/forum/showthread.php?t=3462

      The DriftSlap FC3S RX-7: http://www.forzacentral.com/forum/showthread.php?t=2992

      Understanding telemetry: http://www.forzacentral.com/forum/showthread.php?t=4026

      Horsepower vs. Torque: http://www.forzacentral.com/forum/showthread.php?t=4064

      Turn ABS off?: http://www.forzacentral.com/forum/showthread.php?t=4029

      Brake balance setup guide: http://www.forzacentral.com/forum/showthread.php?t=4538

      Sway bar/Anti-roll bar thread: http://www.forzacentral.com/forum/showthread.php?t=3497

      Here's a tuning guide from SaleenS7TT's post: http://www.forzacentral.com/forum/showthread.php?t=4302

      Calculating power to weight ratio: http://www.forzacentral.com/forum/showthread.php?t=4262

      Turbo vs. supercharers: http://www.forzacentral.com/forum/showthread.php?t=4402

      For some reason you guys want to do wheelies. Well read this:
      http://www.forzacentral.com/forum/showthread.php?t=3166
      http://www.forzacentral.com/forum/showthread.php?t=3079

      Here are some links to other useful information. If you don't know what the terms and jargon used by racers mean, or what the parts do, this is a great place to start.

      MaxxTraxx's links form the official Forza site: http://www.forzacentral.com/forum/sh...8&postcount=45
      And Maxx's post on stock drag times (all cars):
      http://www.forzacentral.com/forum/sh...4&postcount=47

      Here's another setup guide posted on blogspot: http://forzatuning.blogspot.com/

      http://www.tru7h.org/srdp/index.php...e=Main.HomePage

      WIKI: http://forzawiki.info/index.php/Tuning

      Links from idleprocess: http://www.forzacentral.com/forum/sh...1&postcount=17

      Shift Calculator: http://www.datsuns.com/Tech/whentoshift.htm

      Gear Calculator: http://www.kabamus.com/garage/gears.html

      http://phors.locost7.info/contents.htm

      http://www.racelinecentral.com/RacingSetupGuide.html

      http://www.familycar.com/alignment.htm#Riding%20Height

      http://www.bodydynamicsracing.com/carsetup.htm

      http://www.hpiracing.com/tuning/intro.htm

      http://www.advancedracing.com/chassissetup.php

      Some links on Differentials:
      http://auto.howstuffworks.com/differential.htm
      http://www.club4ag.com/faq%20and%20...rential_101.htm
      http://www.houseofthud.com/differentials.htm
      http://www.canadiandriver.com/articles/jk/at_010410.htm

      Here is a basic tuning guide taken from 1stgenCRXer's post in www.honda-acura.net/foums, autocross section.

      Quote Originally Posted by Honda-Acura.net (1stgenCRXer)
      TECH: Car setup basics
      --------------------------------------------------------------------------------
      One of the most common questions from beginning, and even seasoned, autocrossers [and track racers] deals with how tire selections, tire pressures, spring rates, camber angles, sway bars, etc... affect handling. This thread is here to hopefully give the basics, and then answer questions if any remain.
      First, a bit of terminology:
      Camber is the measure of how much "lean" a tire has compared with the ground, when viewed from the front or the rear. It is typically measured in degrees, through the center line of the tire tread, or by the angle that the carrier hub is held.

      Spring rates are how "stiff" a spring is. For you physics type people it's really just the spring constant, and refers to how much weight [force] is needed to compress or stretch the spring a given unit from it's equilibrium position. For example, a 600lb spring needs 600lbs of weight to compress the spring one inch.

      Sway bars are put on a car to reduce body roll. The way this is accomplished is by joining both sides of the suspension for the front or rear of the car together by the sway bar so that as one side is compressed, the opposite side is [theorhetically] compressed the same amount, which means that the front [or rear] suspension corners stay at the same level. Of course no material can be completely resistant to twist, so swaybars are made of steel, and their stiffness is guaged by it's main section diameter.

      Tire pressures are measured in pounds of pressure per square inch [psi], and can directly affect the shape and stiffness of a tire, which will be discussed later.

      Tire compounds are measured on an arbitrary scale of hardness, normally with a durometer. A super simple way to describe how a given value can be represented in a tire, a value of 40 would be a very soft tire that you could leave an impression in with your fingernail with very little effort, while a value of 100 would be the hardness of your kitchen counter. For the vast majority of tire consumers, these compounds are simplified into categories speed ratings, tread wear ratings, and temperature resistance.

      Caster is similar to camber, but refers to the axis of rotation [and it's variation in degrees fore to aft] that the hub carrier is held when the car's wheels are turned. Caster can have a dramatic effect on the weight transfer of a car's chassis when entering a turn, but since this is largely un-adjustible even with camber plates on most FWD cars, it will not be discussed.

      Toe-in/out refers to the amount that the tires in the front or rear set with their leading edges pointing towards, or away from each other, respectively.

      Damping rates refer to the shock or strut's ability to control the oscillations of the spring. There is no real defined scale other than a very high rate prevents the spring from moving much, and the highest rate would prevent any movement, whereas a very low rate would allow the spring almost free movement without resistance.

      Ok, now that everyone should know what I'm talking about, lets get down to business.
      For starters, we will be dealing mainly with FWD cars, this being a Honda enthusiast site, and the vast majority of Hondas being FWD. The inherent handling of a stock Honda is that they understeer, badly. This is due to a high percentage of the weight being over the nose, which is to say that the rear tires don't normally have enough grip to force the front tires in the directions they are pointed. The other inherent handling trait is that Hondas exhibit lift-throttle oversteer, which again deals with the heavy amount of weight being over the nose, and the ability of the engine to slow the front wheels without affecting rear wheel momentum; result, the rear tries to pass the front. So what do we end up with? A car that doesn't want to turn in, but as soon as you lift off the throttle, tries to swap ends on you.
      While this sort of behavior is quite driveable, it's usually not the comfortable way to drive at the limit, which is to say that it's also no the fastest way. In my opinion, if a driver isn't comfortable with thier car, they won't be driving it to it's fullest potential. The general preference for drivers is to have a car that has good on-throttle turn in, with a slight bit of oversteer when off-throttle, but tucks the rear in nicely when back on the throttle again. At no point during a turn should the car be twitchy, slow in response to inputs, or unpredictable. This is commonly referred to as neutral handling, although different drivers have different opinions as to what is neutral.

      Great, we know what we're after, how do we get there?
      For starters, most people try to make sure the suspension has as little slop or other variables that can play havok with handling as possible. This includes installing strut tower braces, lower tie bars, polyurethane bushings, spherical bearings, heim joints, and of course, making sure the unibody is straight and true before doing any modifications.

      Ok, your suspension is only going to move in the directions you want, now what?
      Most people like to get springs and shocks and worry about sway bars later, however, these items should ideally be paired and installed at the same time to get the greatest benefit [**disclaimer: any time you make handling changes to your car, you should practice EXTREME caution when learning the new limits to your car**]. Typically the goal is to reduce body roll and force the suspension to make greater use of the tires. This means higher spring rates and higher damping rates on all four corners of the car typically, and also means that you would need a heavier sway bar in order to force the car into cornering flat with the stronger springs. Spring rates are going to vary from application to application, however most find that heavier spring rates in cause the car to rotate easier in corners, so that is something to keep in mind. Additionally, sway bar thicknesses and availabilities are going to vary from car to car, but it should be noted that if the sway bar is thicker than necessary, the car will exhibit more "jittery" behavior over uneven bumps [track curbing, potholes, etc.].

      Ok, your suspension now moves only how you want it to, corners flat, and forces the tires to do more work since the car is no longer unloading as much weight off of the inside of the car, now it's time to look at your link to the road: your tires.
      Your handling is only going to be as good as your tires, so it's time to evaluate what you can live with. The ideal tire would be one that is as soft as a gumball, that never overheats, and wears like iron. Like I said, that would be the ideal tire because it doesn't exsist. Instead, it's time to make some compromise choices. For those on a budget, a tire that offers excellent grip and doesn't wear out very fast means that they are normally prone to overheating, which eliminates them as the best choice for high speed, tight corner courses, but could make them an excellent 35 second per run autox tire. Still on a budget, if you're looking for a tire that has excellent grip and doesn't overheat, you can kiss durability goodbye, this is because these types of tires normally cool theirselves off by shedding rubber from the tread area, sticky race slicks come to mind in this area. And finally, if you want a tire that doesn't overheat and will run forever, well then... don't expect the greatest grip, it just isn't doable with tires nearly as hard as stones.

      Alright, suspension is done, and you have your tires picked out, time to go kick tail right? Not so fast. All of your new parts and handling just means you spent a bunch of money, which doesn't earn you competition wins unless you know how to tune them for greatest effect.

      Certain tracks and courses like different settings. If you were on a rough track with poor grip, for example, you might want a softer spring rate to cope with the bumps, and you may want a slightly softer damping rate so that the tire can spend as much possible time on the ground. On the other hand, a fast, smooth track would allow you to run a higher spring rate with a higher damping rate, which means your tires will likely never get a rest from being buried in the pavement. Obviously most people can't change spring rates at the course to cope with the conditions, especially those on a budget. What you can do, however, is to start with a middle-range spring rate, which can be quite versatile, and adjust the handling characteristics with some adjustible damping rate shocks or struts.
      So you're all tuned in the suspension, what can you do to make sure the tires will do their part?

      First things first, you need to know how the tires are wearing. Ideally, you want the outside front tire to use it's entire treadwidth evenly in the hardest high speed corner on the course. This will insure that you never roll the tire over on the sidewall which can unload all the grip you'd built up to that point, which also means that the car will only use as much tread as needed in all the lesser speed corners, which helps reduce your rolling resistance in a corner. To accomplish this will take some experimentation. The best tools to use for this are chalk [or white shoe polish] and a tire pyrometer [if you can afford it, otherwise trust the calibrated touch/sight method]. If your camber is set correctly, you'll use up to the edge of the tread, but not over, and if your tire pressures are correct, you'll have an even temperature across the tire. Adjust both camber and pressures until all is well.

      Ok, pressures are set, suspension is set, and the car still doesn't feel right.
      It happens. What you have to decide is what specifically don't you like about what the car is doing, and what is going to be your plan to go about changing it for the better.
      These kinds of complaints and solutions are going to vary widely from person to person, but the one thing that should absolutely be kept in mind is to only change one item at a time between tests if you change more than one thing at a time, how will you know what change had what effect? This leads into another point I'd like to stress on everyone: keep a detailed notebook of changes and effects. This notebook should include important information such as tire pressures, which tires you're using [if you change], what the track conditions are, what the weather is like, and biggie: what the car was doing. This is going to help you find a setup that works for any situation before you ever put the car out on course, which will save you time when you need to start tweaking for your particular event.
      Whew, that was alot of reading. Give your eyes a rest and try out your new found knowledge. Note that this info was given regarding FWD vehicles and differentials were not discussed. All of the above tips will work for the CRX or any FWD vehicle in the game. Some info is redundant as not everything in reality is available in the game (though some things are included in certain upgrade packages).

      If anyone has some general handling tips, or full setups they'd like to post feel free to do so. As long as everyone remembers that all driving styles differ, and as such, so will setups. There is more than one way to skin an apex if you know what I mean

      Good luck and Happy tuning!!
      Last edited by '93TurboD; 16/01/2007 at 15:59 PM. Reason: A new look for FTR
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    2. #2
      GREAT JOB! Mods please sticky this thread.
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    3. #3
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      The following has been taken from www.nsxprime.com and is very helpful tuning information...

      Quote Originally Posted by NSXprime
      What are Oversteer and Understeer?
      [BSD] There is a technical definition and the real world one. The technical definition of understeer is when the front tires have a greater slip angle than the rears. Oversteer is when the rear tires have a greater slip angle than the fronts.

      In real world terms, understeer is when the car won't turn any sharper, even if you turn the steering wheel more. At some point, the front end may start to grip less even when the steering is turned sharply and the result is the car continues in more of a straight line than a sharp turn. That is understeer.

      Oversteer is when the car's rear tires lose grip in a turn while the front tires are still gripping. If the rear end starts to slide out from under you in a turn, that is oversteer.
      A funny way to put it is if you smash into the wall with the front of your car, it was understeer. If you back into the wall, it was oversteer. Ok, so its not funny, maybe amusing.

      Stock production cars are made to have understeer. The US legal system tends to blame the car manufacturer if the car does a 180 before smashing into a wall while if the car can't turn sharp and crunches head long into the wall, then it is the driver's fault.

      Most front engine cars have understeer and kinda have to live with it. Most mid-engine and rear engine cars come from the showroom floor with understeer but can be made to handle more neutrally or even have oversteer with minor adjustments.
      The following steps can be taken to decrease oversteer (increase understeer):

      [PM]
      increase front tire pressure
      decrease rear tire pressure
      smaller front tire section
      larger rear tire section
      more positive front wheel camber
      more negative rear wheel camber
      more front wheel toe in
      more rear wheel toe out
      more negative front wheel caster
      stiffer front springs
      softer rear springs
      stiffer (heavier) front sway bar
      softer (lighter) rear sway bar
      more forward weight distribution

      The OPPOSITE of the above will decrease understeer and increase overrsteer.
      And regarding different types of oversteer...

      Quote Originally Posted by NSXprime
      What are "Trailing Throttle" and "Power On" Oversteer?
      [BSD] There are several things to consider here. And, we can get way into driving styles and car dynamics. Therefore, I'll mention just a few things that come to mind.
      If you swing the rear end out either by trailing throttle or by power on oversteer, you are going to wear out the rear tires at a great rate. This is expensive. Further, you will heat up the rear tires even more which will slow you down in a few short laps. Most of us want to drive for 30 minutes or more on the track at a time. Full weight NSX with near stock size tires won't be able to handle the abuse.

      When you say trailing throttle, that must apply to the middle of a turn. Normally, you brake and then turn in to a turn (and opionally trail brake). As you get further into the turn, you hit your maximum turn and slowest speed somewhere along the way. After that point, you can eventually get back on the gas. If you use a lift of the throttle here to get your trailing throttle oversteer, you have missed your apex and track out points as you should be on the power more and more towards turn exit.

      In some steady state turns, you have to be somewhat on the throttle for an extended period before increasing throttle and tracking out. In these turns, you definitely use the throttle to steer... give it more gas to turn less sharp and lift off the gas to turn sharper. These throttle movements should be in small increments and should be used to adjust the car a foot or so relative to its current line. If you lift so much as to get the a*s end to come out, you are way off the optimum line and doing almost panic action to get back to where you should have been already. I guess my point is that losing grip in the rear end (or front end, too) is a bad thing and is a sign of not getting the maximum use of your tires.

      Some cars benefit from some power on oversteer. There is an optimum yaw angle for some cars (formula type) where they toss the a*s end out about 5 degrees while on the throttle. This gives them the maximum turn exit speed. These cars are race cars which drive short races so tire life is a secondary issue. I don't know of anyone who regularly uses some sort of oversteer situation in their "street car" and likes it long run. It isn't the fastest and the rear tires can't take it.
      Again, these tips are for the car n00b. If you have a specific question, just ask. If you're unsure as to what works... try it out: It's just a game, you won't wreck your 300,000$ car When you get a setup that works: Post it, give all the relevant information so others can learn too.

      EDIT: link to the Sway bar/Anti-roll bar thread: http://www.forzacentral.com/forum/showthread.php?t=3497

      Good luck and happy tuning!
      Last edited by '93TurboD; 24/05/2005 at 15:56 PM.
      When the fear of death outweighs the thrill of speed, BRAKE!

      Track Attack | My (FM2) Cars

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    4. #4
      holy crap! thanks a lot for the guide! mad kudos 2 you 93turbo!
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    5. #5
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      Quote Originally Posted by Reevound
      holy crap! thanks a lot for the guide! mad kudos 2 you 93turbo!
      Thanks guys, just trying to help

      Here's some more on wheel alignment: http://www.familycar.com/alignment.htm#Cas
      It's a simple guide to what all the measurements mean, and what they do. Should prove useful. Here's the caster section from the above link...
      Caster



      When you turn the steering wheel, the front wheels respond by turning on a pivot attached to the suspension system. Caster is the angle of this steering pivot, measured in degrees, when viewed from the side of the vehicle. If the top of the pivot is leaning toward the rear of the car, then the caster is positive, if it is leaning toward the front, it is negative. If the caster is out of adjustment, it can cause problems in straight line tracking. If the caster is different from side to side, the vehicle will pull to the side with the less positive caster. If the caster is equal but too negative, the steering will be light and the vehicle will wander and be difficult to keep in a straight line. If the caster is equal but too positive, the steering will be heavy and the steering wheel may kick when you hit a bump. Caster has little affect on tire wear.

      The best way to visualize caster is to picture a shopping cart caster. The pivot of this type of caster, while not at an angle, intersects the ground ahead of the wheel contact patch. When the wheel is behind the pivot at the point where it contacts the ground, it is in positive caster. Picture yourself trying to push the cart and keep the wheel ahead of the pivot. The wheel will continually try to turn from straight ahead. That is what happens when a car has the caster set too far negative. Like camber, on many front-wheel-drive vehicles, caster is not adjustable. If the caster is out on these cars, it indicates that something is worn or bent, possibly from an accident, and must be repaired or replaced.
      Some more on caster angles...
      Caster

      Positive caster improves straight line tracking because the caster line (the line drawn through the steering pivot when viewed from the side) intersects the ground ahead of the contact patch of the tire. Just like a shopping cart caster, the wheel is forced behind the pivot allowing the vehicle to track in a straight line.

      If this is the case, then why did most cars have negative caster specs prior to 1975 ? There are a couple of reasons for this. In those days, people were looking for cars that steered as light as a feather, and cars back then were not equipped with radial tires. Non-radial tires had a tendency to distort at highway speed so that the contact patch moved back past the centerline of the tire (Picture a cartoon car speeding along, the tires are generally drawn as egg-shaped). The contact patch generally moves behind the caster line causing, in effect, a positive caster. This is why, when you put radial tires on this type of car, the car wanders from side to side and no longer tracks straight. To correct this condition, re-adjust the caster to positive and the car should steer like a new car.
      When all else fails there's always:
      www.google.com
      www.howstuffworks.com

      The info you need is out there... You just need to l k!
      Last edited by '93TurboD; 22/05/2005 at 23:30 PM.
      When the fear of death outweighs the thrill of speed, BRAKE!

      Track Attack | My (FM2) Cars

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    6. #6
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      Suspension set up guide by DIGITOOL:

      http://www.forzacentral.com/forum/sh...ed=1#post44108

      just thought i'd toss this together real quick, hopefully i didnt mess it up, but i posted it in another thread and it was SORT OF off topic so i moved it here

      there are many things you could do to help get your car to TURN IN better.

      UNFORTUNATELY there is a huge list of possibilities for your car not turning in, and in which case would be helpful if you do test sessions with your car and keep a pen and paper close by. Monitor your telemetry after a race ro something and jot down notes, even if you dont know what something means and feel it may be important. The way I do it, is i race free practice and monitor my tire temperature. This is helpful because i see WHEN the tires heat up and how hot they get, letting me know roughly what is going on with my car to adjust it. You can see if the inside or the outside of the tire heats up first which would indicate yet ANOTHER adjustment which needs to be made to the car. If your tire's heat up too quick in the race you may want to simply lower your tire pressure all around in the vehicle.

      When all 4 tires heat up it causes your vehicle to "4 wheel drift" through the turn, which is just basically where your car feels like its just locked up and sliding to the outside of the curb...

      Sometimes you may say your car is understeering into the turn and the first thing you try to do is get your front tires to take more traction to turn in better. Sometimes this is not the case, sometimes its the fact your year tires are getting too much traction and drive in the turn for your car. Taking traction away from the rear may be just what the doctor ordered... if not, THEN go for making the front end bite more.

      A simple fix for some minor turning issues is the crossbar (sway bar) adjustments where in the rear you can adjust it to be soft or stiff. Play around with that setting a little bit and see what happens to your rear end in the turn and adjust it until you get a good feel for the car.

      In front wheel drive, having too much horsepower will ruin your car and you will understeer a lot (or so has been my case), so it could be the simple fact of the drive layout.

      Adjusting your differential to give your rear end more torque on acceleration could also help by letting your rear end break traction slightly while you turn (which would resemble somewhat of a small drift) but yet in turn make your tires heat up quicker.

      Camber tilts your wheels... hold your hand straight up (tire) and negative camber will be in toward the chasis and positive camber will be open. Negative camber will make your tires ride on the inside edge of the tire and as you take a turn the body roll will force the tire down flat giving you more traction in the turns. (having problems with your rear end getting squirly in turns? this might help it some. best to use this adjustment along with another, because you can't soley depend on camber, plus too much camber can be bad).

      toe is the adjustment like if you stood with feet straight out and looked at your feet and pointed your toes in or out. and thats exactly how its described... toe in is pointing the fronts of the tires in and toe out is pointing the fronts out. If you want a more STABLE ride put your toe in, but that decreases your TURN IN, so if you want more TURN IN than STABILITY just go with TOE OUT.

      More CASTER will give you more results turning IN but less while turning OUT. simple as that... which you can then use CASTER in conjunction with your CAMBER to get a setup that allows you to turn in and stay stable the whole way through the turn... Your car's alignment is the most important setup section while setting up your handling.

      Correct me if i'm wrong but the anti-roll bar is just stablilty in the front and rear end (which i have called the sway bar earlier. Too much of either adjustment is bad as with everything else so tinkering will eventually give you a good idea of what to do to your car.

      Knowlege of what each adjustment does is the first step of setting up your car correctly, but once you know what everything means and how it fixes it then spotting your problem is easy... in a turn your cars tires heat up from the outside first... then adjust your camber to get more even traction in the turns and balance the tire temperature to get maximum grip and wear from your tires... etc etc etc...

      I HOPE i explained this right, its very late here and i've been out all night and so some info may be backwards or just wrong, but i hope i was right and that this helped out a lot.
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    7. #7
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      thanks for all the info fellas. great job
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    8. #8
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      A note on sway bars by "Shiny side up"

      This is the 'meat' of the sway bar thread (link in previous post) posted by Shiny side up. This should clarify any questions reguarding sway/anti-roll bars you may have...

      Quote Originally Posted by Shiny side up
      Anti-Roll Bars effect how weight transfers from the inside tire to the outside tire in a corner. A soft ARB allows more weight transfer/body roll from side/side than a stiffer ARB does. Stiffer keeps the car flatter through a corner.
      You might say that an ARB cannot really effect the total amount of the car's weight transferred in a corner, and you would be right. The only real ways to cut down on weight transfer are through lightening the car and lowering the CG. But what happens when you stiffen an ARB is that that end of the car is more resistant to weight transfer, so the other end of the car ends up transferring more. For example, stiffening the front means that the front won't transfer as much weight from the inside front to to outside front tire in a corner, but because car's total amount of weight transferred must stay the same, the rear tires end up transferring more weight from inside to outside.
      So the ARB's effect on tuning is this: softer makes that end appear to stick better. According to that logic, to cure understeer you would either soften the front or stiffen the rear. To cure oversteer, either soften the rear or stiffen the front. My take on this is I would rather soften the misbehaving end of the car than stiffen the end that is working OK.
      There are limits to the extremes of soft/stiff you should go. Too stiff, and the car will be very jumpy to steering inputs and won't take a set in the corners. Too soft, and the car will be very slow in response to steering inputs and kind of 'flop' into a corner.
      My aim for ARB settings on cars that don't have a lot of downforce is this: as stiff as I can get them before the car either: A) gets too darty or B) is always 4-wheel drifting through corners. I do this for many reasons that are specific to how I set up my spring rates, dampers, and ride heights, but a couple of reasons that apply to everyone's setup and driving style for not being on the soft side is this: your car needs to be very responsive to steering inputs so 1) you can slice through traffic and 2) you don't get behind the car's reactions/behaviour going through fast corners and esses.
      And reguarding ride height and anti-roll/sway bar adjustments...
      Quote Originally Posted by Shiny side up
      Lower ride height has an effect similar to stiffer anti-roll bars, but really it is doing something completely different. We know that less weight transferred in a corner from the inside tires to the outside tires is good because it keeps more weight on those inside tires and thus they provide the car with more ultimate grip. So, before we go deeper, make sure you understand that less weight transfer = better cornering.
      Now, a lower ride height means you lower the center of gravity, which leads to less weight transfer. Stiffer ARBs just change how (where) that weight transfer takes place, but not how much is transferred in total. That is because weight transfer is dependant on the momentum and intertia (which are results of forces acting on the car's mass) and some of the car's geometry. In a given corner at a given speed and acceleration, the same car with the same mass, COG height, track width, track length, and same aero loads will transfer the same amount of weight no matter what springs, dampers, roll bars, etc. are in the car. You can change where it transfers with ARBs and springs, you can change how fast it transfers with dampers, but you cannot change how much weight transfers by those means. The only ways open to us in Forza to reduce weight transfer are 1) reduce the car’s weight or 2) lower the car’s Center Of Gravity (COG).
      Let's say your car has a weight transfer of 100 kilos when you go in a corner, 50 front and 50 rear. Stiffer front ARB may change it to 40 front 60 rear and make the car a little more understeery, but the total weight transfer is still 100, and that cannot change unless you do what? 1) reduce the car's weight or 2) lower the car's COG. So even if you put stiffer ARBs on the back and front of our hypothetical car at the same time, weight transfer will still add up to 100, just in different front / rear proportions. The roll of the front and rear are 'coupled' such that a change in one effects the other. That is why, for an understeering car, you could lower the front ARB stiffness or raise the fear ARB stiffness and get similar results from either.
      In real life, ARBs play a role in the spring rate of the car (springs resist suspension movement, and so do ARBs), and through that a role in the oversteer/understeer balance of a car and the way a car responds to direction change (steering input). Most people will keep the settings near the default and change them a little to get the balance they desire, and that is an efficient way to tune your car. But you can also use the ARBs in configurations much different from stock if you are also changing the default spring, ride height, and damper settings, which if done correctly should mean more cornering power for your auto!
      Horsepower for the corners, w00t!!
      When the fear of death outweighs the thrill of speed, BRAKE!

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    9. #9

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      What is the fastest Forza Motorsport car once it is tuned?
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    10. #10
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      I would just like to thank everyone who posted this info here. Your hard work and research is appreciated.



      "There are two sides to every issue: one side is right and the other is wrong, but the middle is always evil."
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